<!-- Created with FOMOD Creation Tool 1.7.0.37 [http://www.nexusmods.com/fallout4/mods/6821] --> 
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"> 
	<moduleName>OAAB_Data</moduleName> 
	<moduleImage path="fomod\images\OAAB.png" /> 
	<requiredInstallFiles> 
		<folder source="00 Core\bookart" destination="bookart" /> 
		<folder source="00 Core\icons" destination="icons" /> 
		<folder source="00 Core\meshes" destination="meshes" /> 
		<folder source="00 Core\mwse" destination="mwse" /> 
		<folder source="00 Core\sound" destination="sound" /> 
		<folder source="00 Core\textures" destination="textures" /> 
		<file source="00 Core\OAAB_Data.esm" destination="OAAB_Data.esm" /> 
		<file source="00 Core\OAAB_Data-metadata.toml" destination="OAAB_Data-metadata.toml" /> 
	</requiredInstallFiles> 
	<installSteps order="Explicit"> 
		<installStep name="Install Options"> 
			<optionalFileGroups order="Explicit"> 
				<group name="Mod Compatibility Patches" type="SelectAny"> 
					<plugins order="Explicit"> 
						<plugin name="Breton Knife-Ears"> 
							<description>Install if you use Breton Knife-Ears. Makes the Breton hairstyles in OAAB_Data have the "knife-ears" from this mod.</description> 
							<image path="fomod\images\KnifeEars.jpg" /> 
							<files> 
								<folder source="03 Breton Knife-Ears Patch\Meshes" destination="Meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Epic Plants"> 
							<description>Install if you use Epic Plants. Makes the objects in OAAB_Data which use vanilla plants use the models from this mod.</description> 
							<image path="fomod\images\EpicPlants.jpg" /> 
							<files> 
								<folder source="01 Epic Plants Patch\Meshes" destination="Meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Glass Glowset"> 
							<description>Install if you use Glass Glowset. Makes the glass items in OAAB_Data use the glow maps from this mod.</description> 
							<image path="fomod\images\GlassGlowset.jpg" /> 
							<files> 
								<folder source="05 Glass Glowset Patch\Meshes" destination="Meshes" priority="0" /> 
								<folder source="05 Glass Glowset Patch\Textures" destination="Textures" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="SM_Bitter Coast Trees"> 
							<description>Install if you use SM Bitter Coast Tree Replacer. Makes the BC saplings in OAAB_Data use the textures from this mod.</description> 
							<image path="fomod\images\SMBC.jpg" /> 
							<files> 
								<folder source="02 SM_Bitter Coast Trees Patch\Meshes" destination="Meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Animated Containers"> 
							<description>Install if you use Animated Containers. Animates some of the new containers in OAAB_Data.</description> 
							<image path="fomod\images\AnimatedContainers.jpg" /> 
							<files> 
								<folder source="06 Animated Containers\meshes" destination="meshes" priority="0" /> 
								<folder source="06 Animated Containers\mwse" destination="mwse" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Improved Kwama Eggs"> 
							<description>Install if you use Improved Kwama Eggs and Egg Sacs. Replaces the blighted egg sac, blighted egg, and exploding egg sac with the new models.</description> 
							<image path="fomod\images\ImprovedKwamaEggs.jpg" /> 
							<files> 
								<folder source="07 Improved Kwama Eggs\meshes" destination="meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Glow in the Dahrk"> 
							<description>Makes the shacks in OAAB_Data match those in Glow in the Dahrk.</description> 
							<image path="fomod\images\gitd_shacks.jpg" /> 
							<files> 
								<folder source="08 GitD Shacks Patch\Meshes" destination="Meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
				<group name="Telvanni Crystal Replacer" type="SelectAtMostOne"> 
					<plugins order="Explicit"> 
						<plugin name="Better Telvanni Crystals"> 
							<description>Install if you use Better Telvanni Crystals. Makes the wizard crystal variants in OAAB_Data use the models and textures from that mod.</description> 
							<image path="fomod\images\BetterTelvanniCrystals.jpg" /> 
							<files> 
								<folder source="04 Better Telvanni Crystal Patch\Meshes" destination="Meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="RR - Better Crystals"> 
							<description>Install if you use RR - Better Crystals. Makes the wizard crystal variants in OAAB_Data use the models and textures from that mod.</description> 
							<image path="fomod\images\RRTelvanniCrystals.jpg" /> 
							<files> 
								<folder source="04 RR Better Crystals Patch\Meshes" destination="Meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
			</optionalFileGroups> 
		</installStep> 
	</installSteps> 
</config>